![]() ![]() ![]() +2 racial bonus on Bluff and Gather Information checks.+1 racial bonus on Listen, Search, and Spot checks.The caster level for these effects is equal to the character level of the deepwyrm half-drow. Spell-Like Abilities: 3/day- detect magic 1/day- disguise self.Immunity to sleep spells and similar magical effects.Drow Blood: For all special abilities and effects, a half-drow is considered a drow.Dragonblood Subtype: Deepwyrm half-drow are of the dragonblood subtype (see page 4).Otherwise, except as noted below, deepwyrm half-drow are identical to the half-drow described in Races of Faerun. Such drow are typically sinuous in build, with skin that has maroon or purple highlights. In some cases, these relationships produce half-dragon offspring, and these bloodlines have a way of manifesting themselves in later generations as deepwyrm drow. In this guise, deep dragons explore dark elf communities and forge powerful alliances, often without the drow realizing the truth about their new partners. Thanks to their ability to assume humanoid form, they frequently interact with other denizens of these shadowy tunnels while posing as drow. A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A successful Reflex save (DC 10 + ½ half-dragon’s racial HD + half-dragon’s Con modifier) reduces damage by half. Deep dragons (described in Monsters of Faerûn) are among the most dangerous hunters in the Underdark. A half-dragon’s breath weapon deals 6d8 points of damage. ![]()
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